![]() ![]() The allocation of control addresses the masculine repression of female desires to maintain their depotistic power over women. The notion of protectionism is the requisite of a male figure to preserve the innocence of a female from the corruption of society. The paradigms contribute to the generation of two integral concepts that typify masculine idealism: Protectionism and the allocation of control. Watts deploys three paradigms that remonstrate the fallacy of Patriarchy to characterize women: “ Bioshock, Fallout 3 and Silent Hill” (Watts 253). The article, “Ruin, Gender and Digital Games” by Evan Watts is paramount to the gestation of female entitlements by subverting the democracy in conventional digital game societies to expose their misogynistic regulations. The dialogue options in Firewatch reflects an interplay between masculine tropes and the disillusionment of masculine tropes to render a feminist criticism of emancipation. Although, Campo Santo appears to endorse the conventional tropes that Watt’s delineated as masculine idealism, the feminist perspective of empowerment subverts the initial imagery of masculinity. According to Gender studies scholar Evan Watts, Digital Games set in anti-utopian societies with domineering male protagonist frequently subset the masculine influenced tropes of Protectionism and the allocation of control to aide in the engenderment of female autonomy. Henry is forced to flee from the environment when the metaphorical trials are completed. Campo Santo attempted to illustrate the process of male maturity through challenges imposed by incendiary terrain. Firewatch resolves with the annihilation of the forest and the reemergence of Henry and Delilah into society.įirewatch implores the narratological lense of Feminism in discerning the thematic aspect of the game. The game recycles horror tropes to offset the placid nature setting. The player is subsequently juxtapositioned between two genres for the remainder of the game. The simulation structure becomes increasingly ominous with the initial breaking of the window. Henry’s predilection for frontier life is irrelevant in that the game is structured as a walking simulation. Henry’s only and elusive companion, Delilah, is never physically depicted on screen, however she delegates Henry’s daily assignments. Henry is sequestered from society and is confined to the watchtower upon arrival to the forest. The game descends from the fantasy of an idealized heteronormative lifestyle to the tragic reality of Julia’s early onset. The protagonist, Henry, takes a summer position as a forrester in an attempted abscond from his personal tribulations. The digital game Firewatch adheres to the adventure game genre exhibiting tropes that align it to the journey story. ![]()
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